I feel very uncomfortable with new technology because it keeps changing. Sometimes it becomes more user friendly, but the simplest tasks (like downloading a You tube video) seem extremely difficult to me. I am uncomfortable with Facebook and social media – this is due to not spending enough time on it, and having a lack of interest in using computers as a leisure activity. In my mind the computer is what I “work” with, and so I spend as little of my leisure time on it as possible.
Obviously IT is crucial in many forms of purposeful occupation. For example, study, and retrieving simple information such as searching for a recipe to make a cake. I do use it to find out what movies are on at my local cinema, but as a component of the overall occupation. I do not use it as a form of occupation in itself.
Use of IT in fieldwork, Occupational Therapy practice and enabling occupation
I have seen IT use in OT practice while on my fieldwork.Obviously clinical notes are all electronic these days, and different members of the MDT can access the file on computers from different physical locations. In one setting, a maternal mental health service, clients could be lent DVDs on topics such as anxiety and baby’s communication signals. In a special needs school, a student was trialling Dynavox as a method of communicating to other people.
There are multiple ways an OT can use IT as a tool. Verdonck and Ryan (2008) give examples including:
· Entertainment, educational, business and social contacts for people who are socially or physically isolated
· Memory aids on cellphones such as photos of people and auditory alarms as reminders
· Computer games for grip strength, exercise, cognition and more.
(Verdonck M.C., & Ryan, S. (2008) Mainstream technology as an occupational therapy tool: technophobe or technogeek? British Journal of Occupational Therapy 71(6),253-256)
OTs will need to use judgment as to the suitability and extent of appropriate IT use with each client. For example, a client with disabilities who requires training in social skills may need their programme focused onto real-world society rather than virtual internet worlds. Verdonck and Ryan (2008) cite research showing that computer game use is linked with negative effects such as aggression and addiction. (Griffiths et al, 2003, referred to in Verdonck and Ryan,2008).
I envisage IT use as very important in some areas of OT practice. This is especially true as young people in our society grow older, and have grown up with visual or kinaesthetic learning methods such as videos and interactive games. OTs have considerable involvement in educating clients, and the learning will need to be relevant to the clients.
Note too that the use of occupation as therapy will also have to take into account the cultural changes in our society . A Chard says, our “arts” today include digital photography and manipulating images and sounds on computers, and crafts can be something like playing a computer game (Chard, J. (2007). Computer games and karate: the arts and crafts of today. British Journal of Occupational Therapy, 70(8), 329)
Here is an example of a video using the Wii for stroke therapy
In this video, a rehabilitation centre uses an adapted, large joystick instead of a mouse, as a client with very little upper extremity strength gets physical function back. He practises playing patience and moving the joystick.
Blogging is another use of IT which OTs need to understand.Here is a link to a blog OT4OT .(I think it means online technology for OTs.) The writer puts forward the benefits of blogging, including sharing ideas with other professionals and also recording one's professional activity.
IT is crucial in the occupational therapy field in terms of assistive devices for clients. Here is a link to a podcast explaining the use of augmentative technology for communication. OTs need to know about the options for their clients, from simple tools and techniques without using technology (eg eyes left for yes, eyes right for no, to technological tools such as eye gazing technology to type on a screen.
I can see, therefore, that it will be vital for me as an OT to make technology my friend rather than my enemy. It will help me keep updated as a professional (by accessing information on conditions, ideas and adaptations). It may help clients to achieve therapy goals in different ways –for example using a console game joystick to motivate a burned little girl to move her skin and prevent contractures on her upper extremity and shoulder. Technology is also part of meaningful occupations themselves in today’s world, for example being part of an online social group, or playing a game (yesterday’s Monopoly board game could be today’s computer game!).
Ethical implications
There are many ethical issues. One is intellectual property and copying and sharing. The rules around this are unclear to me, let alone the accepted moral code. For example, I believe there is something called jailbreak by which kids can access Apple paying games for free, yet this must be illegal.
There are issues around privacy – many websites or on-line accessible companies make users sign terms and conditions whereby personal information can be given to associates or used as (even unidentified) market research. It is simplest to click Yes to terms and conditions whenever we see them, due to time pressures in life. Person A can be filmed without their consent, and a video uploaded to You Tube for world wide consumption within seconds.
There are issues about freedom of expression versus a right to a reputation. Opinions about people can be easily published on the web, and even if there are “legal” protections in place, in practical terms it is costly and time-consuming to try and take legal action because one’s reputation has been sullied.
A big issue is exclusivity. First, there is exclusivity due to lack of capability. For example older people or people with certain cognitive disabilities are excluded from a huge part of society today. Significantly, there is social exclusion, due to the costs of digital devices and computers. There is also a digital divide between those countries with cheap access to high speed internet highways, and those without.